Keyword: game
42 articles found.
Research Article
Let’s play! Transforming STEM education with board games
EURASIA J Math Sci Tech Ed, Volume 20, Issue 8, August 2024, Article No: em2494
https://doi.org/10.29333/ejmste/14920Review Article
Learn biology using digital game-based learning: A systematic literature review
EURASIA J Math Sci Tech Ed, Volume 20, Issue 6, June 2024, Article No: em2459
https://doi.org/10.29333/ejmste/14658Review Article
Digital game-based learning in mathematics education at primary school level: A systematic literature review
EURASIA J Math Sci Tech Ed, Volume 20, Issue 4, April 2024, Article No: em2423
https://doi.org/10.29333/ejmste/14377Research Article
Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application
EURASIA J Math Sci Tech Ed, Volume 18, Issue 10, October 2022, Article No: em2159
https://doi.org/10.29333/ejmste/12421Research Article
Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students
EURASIA J Math Sci Tech Ed, Volume 18, Issue 2, February 2022, Article No: em2082
https://doi.org/10.29333/ejmste/11707Research Article
Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics
EURASIA J Math Sci Tech Ed, Volume 17, Issue 10, October 2021, Article No: em2012
https://doi.org/10.29333/ejmste/11177Research Article
Serious Games in High School Mathematics Lessons: An Embedded Case Study in Europe
EURASIA J Math Sci Tech Ed, Volume 17, Issue 5, May 2021, Article No: em1963
https://doi.org/10.29333/ejmste/10857Research Article
The Educational Effectiveness of Didactical Games in Project-based Science Learning among 5th Grade Students
EURASIA J Math Sci Tech Ed, Volume 16, Issue 10, October 2020, Article No: em1888
https://doi.org/10.29333/ejmste/8490Research Article
Mobile Games for Negotiated-Play and Decision-Making in Health Literacy
EURASIA J Math Sci Tech Ed, Volume 16, Issue 9, September 2020, Article No: em1873
https://doi.org/10.29333/ejmste/8352Research Article
Teaching Climate Change Science to High School Students Using Computer Games in an Intermedia Narrative
EURASIA J Math Sci Tech Ed, Volume 15, Issue 6, June 2019, Article No: em1698
https://doi.org/10.29333/ejmste/103570Research Article
The Impact of a STEM Inquiry Game Learning Scenario on Computational Thinking and Computer Self-confidence
EURASIA J Math Sci Tech Ed, Volume 15, Issue 4, April 2019, Article No: em1689
https://doi.org/10.29333/ejmste/103071Research Article
Effects of Digital Game-Based Experiential Learning on Students’ Ethical Instruction Effectiveness
EURASIA J Math Sci Tech Ed, Volume 14, Issue 7, July 2018, 3347-3354
https://doi.org/10.29333/ejmste/91243Research Article
Didactic Value of Gamification Tools for Teaching Modeling as a Method of Learning and Cognitive Activity at School
EURASIA J Math Sci Tech Ed, Volume 14, Issue 6, June 2018, 2427-2444
https://doi.org/10.29333/ejmste/89843Research Article
Reason and Emotion: How They Drive Students to Play a Color Game
EURASIA J Math Sci Tech Ed, Volume 14, Issue 5, May 2018, 1911-1924
https://doi.org/10.29333/ejmste/85490Research Article
Video Games as Teaching and Learning Tool For Environmental and Space Design
EURASIA J Math Sci Tech Ed, Volume 14, Issue 3, March 2018, 977-985
https://doi.org/10.12973/ejmste/80932Research Article
Differences in Parental Involvement and Perception of Video Games: A Pilot Study on American-Born and Immigrant Parents
EURASIA J Math Sci Tech Ed, Volume 14, Issue 3, March 2018, 785-796
https://doi.org/10.12973/ejmste/80913Research Article
Research on Decision-making Behavior Evolution of Government, Coal Mine Enterprises and Employees under Safe Education
EURASIA J Math Sci Tech Ed, Volume 13, Issue 12, December 2017, 8267-8281
https://doi.org/10.12973/ejmste/80788Research Article
An Unfair Option Game: The Effects of Asymmetric Government Subsidy to Innovators and Imitators
EURASIA J Math Sci Tech Ed, Volume 13, Issue 12, December 2017, 7845-7863
https://doi.org/10.12973/ejmste/77909Research Article
Development of Mathematical Thinking through Integration of Ethnomathematic Folklore Game in Math Instruction
EURASIA J Math Sci Tech Ed, Volume 14, Issue 2, February 2018, 617-630
https://doi.org/10.12973/ejmste/80626Research Article
Developing and Application of Mobile Game Based Learning (M-GBL) for High School Students Performance in Chemistry
EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 7037-7047
https://doi.org/10.12973/ejmste/78728Research Article
Understanding Factors that Affecting Continuance Usage Intention of Game-Based Learning in the Context of Collaborative Learning
EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 6445-6455
https://doi.org/10.12973/ejmste/77949Research Article
The Dynamic Games of Visitor Education with Incentive Mechanism
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 5985-5996
https://doi.org/10.12973/eurasia.2017.01046aResearch Article
Game Analysis of Benefit Relationship between State and Enterprises from the Perspective of National Participation in Profit of SOEs
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 5793-5803
https://doi.org/10.12973/eurasia.2017.01029aResearch Article
A Kinect- and Game-Based Interactive Learning System
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 4897-4914
https://doi.org/10.12973/eurasia.2017.00972aResearch Article
Simulation Technologies in Preparing Teachers to Deal with Risks
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 4753-4763
https://doi.org/10.12973/eurasia.2017.00962aResearch Article
Evaluating Game-Brand Congruity and Flow on Brand Personality by Using Gamifying Learning
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3083-3097
https://doi.org/10.12973/eurasia.2017.00706aResearch Article
The Evaluation of the Effect of a Newly Designed Computer Game on 7th Grade Students’ Motivation Towards Science and Aggression
EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 5379-5393
https://doi.org/10.12973/eurasia.2017.00831aResearch Article
An Investigation of Gender Differences in a Game-based Learning Environment with Different Game Modes
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3209-3226
https://doi.org/10.12973/eurasia.2017.00713aResearch Article
Empirical Study on the Effect of Digital Game-Based Instruction on Students’ Learning Motivation and Achievement
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3177-3187
https://doi.org/10.12973/eurasia.2017.00711aResearch Article
Effects of Comparison and Game-Challenge on Sixth Graders’ Algebra Variable Learning Achievement, Learning Attitude, and Meta-Cognitive Awareness
EURASIA J Math Sci Tech Ed, Volume 13, Issue 6, June 2017, 2627-2644
https://doi.org/10.12973/eurasia.2017.01244aResearch Article
Board Games Play Matters: A Rethinking on Children’s Aesthetic Experience and Interpersonal Understanding
EURASIA J Math Sci Tech Ed, Volume 13, Issue 6, June 2017, 2405-2421
https://doi.org/10.12973/eurasia.2017.01232aResearch Article
The Effect of Gender on Motivation and Student Achievement in Digital Game-based Learning: A Case Study of a Contented-Based Classroom
EURASIA J Math Sci Tech Ed, Volume 13, Issue 6, June 2017, 2309-2327
https://doi.org/10.12973/eurasia.2017.01227aErratum
Errata: A Situated Cultural Festival Learning System Based on Motion Sensing
EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1411-1411
https://doi.org/10.12973/eurasia.2017.00677aResearch Article
Role-Playing Game Based Assessment to Fractional Concept in Second Grade Mathematics
EURASIA J Math Sci Tech Ed, Volume 13, Issue 4, April 2017, 1075-1083
https://doi.org/10.12973/eurasia.2017.00659aResearch Article
A Situated Cultural Festival Learning System Based on Motion Sensing
EURASIA J Math Sci Tech Ed, Volume 13, Issue 3, March 2017, 571-588
https://doi.org/10.12973/eurasia.2017.00633aResearch Article
The Effects of Students' Learning Anxiety and Motivation on the Learning Achievement in the Activity Theory Based Gamified Learning Environment
EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1229-1258
https://doi.org/10.12973/eurasia.2017.00669aResearch Article
Developing and Evaluating Creativity Gamification Rehabilitation System: The Application of PCA-ANFIS Based Emotions Model
EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1443-1468
https://doi.org/10.12973/eurasia.2016.1527aResearch Article
The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students
EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1379-1388
https://doi.org/10.12973/eurasia.2016.1519aResearch Article
Developing and Evaluating Gamifying Learning System by Using Flow-Based Model
EURASIA J Math Sci Tech Ed, Volume 11, Issue 6, 2015, 1283-1306
https://doi.org/10.12973/eurasia.2015.1386aResearch Article
The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum
EURASIA J Math Sci Tech Ed, Volume 11, Issue 5, 2015, 1211-1229
https://doi.org/10.12973/eurasia.2015.1413aResearch Article
Do Students Trust in Mathematics or Intuition during Physics Problem Solving? An Epistemic Game Perspective
EURASIA J Math Sci Tech Ed, Volume 11, Issue 3, 2015, 633-646
https://doi.org/10.12973/eurasia.2014.1205aResearch Article
Effects of the Multiple Solutions and Question Prompts on Generalization and Justification for Non-Routine Mathematical Problem Solving in a Computer Game Context
EURASIA J Math Sci Tech Ed, Volume 10, Issue 2, 2014, 89-99
https://doi.org/10.12973/eurasia.2014.1022a