Keyword: game

42 articles found.

Research Article

Let’s play! Transforming STEM education with board games

Thi To Khuyen Nguyen, Thi Phuong Anh Ngo, Anh Tu Pham, Duc Dat Nguyen, Ping Han Cheng, Van Bien Nguyen

EURASIA J Math Sci Tech Ed, Volume 20, Issue 8, August 2024, Article No: em2494

https://doi.org/10.29333/ejmste/14920

Review Article

Learn biology using digital game-based learning: A systematic literature review

Risya Pramana Situmorang, Hadi Suwono, Munzil, Hendra Susanto, Chun-Yen Chang, Shan-Yu Liu

EURASIA J Math Sci Tech Ed, Volume 20, Issue 6, June 2024, Article No: em2459

https://doi.org/10.29333/ejmste/14658

Review Article

Digital game-based learning in mathematics education at primary school level: A systematic literature review

Nguyen Ngoc Dan, Le Thai Bao Thien Trung, Nguyen Thi Nga, Tang Minh Dung

EURASIA J Math Sci Tech Ed, Volume 20, Issue 4, April 2024, Article No: em2423

https://doi.org/10.29333/ejmste/14377

Research Article

Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application

Adeeb M. Jarrah, Haneen Almassri, Jason D. Johnson, Yousef Wardat

EURASIA J Math Sci Tech Ed, Volume 18, Issue 10, October 2022, Article No: em2159

https://doi.org/10.29333/ejmste/12421

Research Article

Didactic Strategy Mediated by Games in the Teaching of Mathematics in First-Year Engineering Students

Sergio Andres Zabala-Vargas, Lewis García-Mora, Edgar Arciniegas-Hernández, Jerson Reina-Medrano, Bárbara de Benito-Crosetti, Antonia Darder-Mésquida

EURASIA J Math Sci Tech Ed, Volume 18, Issue 2, February 2022, Article No: em2082

https://doi.org/10.29333/ejmste/11707

Research Article

Formation of Computational Thinking Skills Using Computer Games in Teaching Mathematics

Elena V. Soboleva, Elvira G. Sabirova, Nigina S. Babieva, Marina G. Sergeeva, Julia V. Torkunova

EURASIA J Math Sci Tech Ed, Volume 17, Issue 10, October 2021, Article No: em2012

https://doi.org/10.29333/ejmste/11177

Research Article

Serious Games in High School Mathematics Lessons: An Embedded Case Study in Europe

Giuseppina Gerarda Barbieri, Rosa Barbieri, Roberto Capone

EURASIA J Math Sci Tech Ed, Volume 17, Issue 5, May 2021, Article No: em1963

https://doi.org/10.29333/ejmste/10857

Research Article

The Educational Effectiveness of Didactical Games in Project-based Science Learning among 5th Grade Students

Muhamad Hugerat, Naji Kortam, Nassrin Toubia Maroun, Ahmad Basheer

EURASIA J Math Sci Tech Ed, Volume 16, Issue 10, October 2020, Article No: em1888

https://doi.org/10.29333/ejmste/8490

Research Article

Mobile Games for Negotiated-Play and Decision-Making in Health Literacy

Sotiris Themistokleous, Lucy Avraamidou, Charalambos Vrasidas

EURASIA J Math Sci Tech Ed, Volume 16, Issue 9, September 2020, Article No: em1873

https://doi.org/10.29333/ejmste/8352

Research Article

Teaching Climate Change Science to High School Students Using Computer Games in an Intermedia Narrative

Glenn Gordon Smith, Metin Besalti, Molly Nation, Allan Feldman, Katie Laux

EURASIA J Math Sci Tech Ed, Volume 15, Issue 6, June 2019, Article No: em1698

https://doi.org/10.29333/ejmste/103570

Research Article

The Impact of a STEM Inquiry Game Learning Scenario on Computational Thinking and Computer Self-confidence

Sarantos Psycharis, Evangelia Kotzampasaki

EURASIA J Math Sci Tech Ed, Volume 15, Issue 4, April 2019, Article No: em1689

https://doi.org/10.29333/ejmste/103071

Research Article

Effects of Digital Game-Based Experiential Learning on Students’ Ethical Instruction Effectiveness

Yue Zhao, Tingting Ding

EURASIA J Math Sci Tech Ed, Volume 14, Issue 7, July 2018, 3347-3354

https://doi.org/10.29333/ejmste/91243

Research Article

Didactic Value of Gamification Tools for Teaching Modeling as a Method of Learning and Cognitive Activity at School

Elena V. Soboleva, Elvira G. Galimova, Zhumagul A. Maydangalieva, Khalimat Khadzhi-M. Batchayeva

EURASIA J Math Sci Tech Ed, Volume 14, Issue 6, June 2018, 2427-2444

https://doi.org/10.29333/ejmste/89843

Research Article

Reason and Emotion: How They Drive Students to Play a Color Game

Yong-Ming Huang

EURASIA J Math Sci Tech Ed, Volume 14, Issue 5, May 2018, 1911-1924

https://doi.org/10.29333/ejmste/85490

Research Article

Video Games as Teaching and Learning Tool For Environmental and Space Design

Mine Okur, Erdal Aygenc

EURASIA J Math Sci Tech Ed, Volume 14, Issue 3, March 2018, 977-985

https://doi.org/10.12973/ejmste/80932

Research Article

Differences in Parental Involvement and Perception of Video Games: A Pilot Study on American-Born and Immigrant Parents

He Gong, Yulia Piller

EURASIA J Math Sci Tech Ed, Volume 14, Issue 3, March 2018, 785-796

https://doi.org/10.12973/ejmste/80913

Research Article

Research on Decision-making Behavior Evolution of Government, Coal Mine Enterprises and Employees under Safe Education

Yun Teng, Yan-Qi Wang, Jia-Li Wang, Li-Li Zhang

EURASIA J Math Sci Tech Ed, Volume 13, Issue 12, December 2017, 8267-8281

https://doi.org/10.12973/ejmste/80788

Research Article

An Unfair Option Game: The Effects of Asymmetric Government Subsidy to Innovators and Imitators

Congcong Wang, Yan Fang, Rongda Chen

EURASIA J Math Sci Tech Ed, Volume 13, Issue 12, December 2017, 7845-7863

https://doi.org/10.12973/ejmste/77909

Research Article

Development of Mathematical Thinking through Integration of Ethnomathematic Folklore Game in Math Instruction

Abu Qouder Fouze, Miriam Amit

EURASIA J Math Sci Tech Ed, Volume 14, Issue 2, February 2018, 617-630

https://doi.org/10.12973/ejmste/80626

Research Article

Developing and Application of Mobile Game Based Learning (M-GBL) for High School Students Performance in Chemistry

Ucu Cahyana, Maria Paristiowati, Dwi Amelia Savitri, Siti Nuryana Hasyrin

EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 7037-7047

https://doi.org/10.12973/ejmste/78728

Research Article

Understanding Factors that Affecting Continuance Usage Intention of Game-Based Learning in the Context of Collaborative Learning

Ya-Ming Shiue, Yu-Chiung Hsu

EURASIA J Math Sci Tech Ed, Volume 13, Issue 10, October 2017, 6445-6455

https://doi.org/10.12973/ejmste/77949

Research Article

The Dynamic Games of Visitor Education with Incentive Mechanism

Dongping Wei, Shouwen Wen

EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 5985-5996

https://doi.org/10.12973/eurasia.2017.01046a

Research Article

A Kinect- and Game-Based Interactive Learning System

Yi-Hsing Chang, Jhen-Hao Hwang, Rong-Jyue Fang, You-Te Lu

EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 4897-4914

https://doi.org/10.12973/eurasia.2017.00972a

Research Article

Simulation Technologies in Preparing Teachers to Deal with Risks

Yangtao Kong, Leysan R. Kayumova, Venera G. Zakirova

EURASIA J Math Sci Tech Ed, Volume 13, Issue 8, August 2017, 4753-4763

https://doi.org/10.12973/eurasia.2017.00962a

Research Article

Evaluating Game-Brand Congruity and Flow on Brand Personality by Using Gamifying Learning

Chia-Wen LEE, Cheng-Fu Yang, Huang-Chia Hung

EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3083-3097

https://doi.org/10.12973/eurasia.2017.00706a

Research Article

An Investigation of Gender Differences in a Game-based Learning Environment with Different Game Modes

Fu-Hsing Tsai

EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3209-3226

https://doi.org/10.12973/eurasia.2017.00713a

Erratum

Errata: A Situated Cultural Festival Learning System Based on Motion Sensing

Yi-Hsing Chang, Yu-Kai Lin, Rong-Jyue Fang, You-Te Lu

EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1411-1411

https://doi.org/10.12973/eurasia.2017.00677a

Research Article

Role-Playing Game Based Assessment to Fractional Concept in Second Grade Mathematics

Fu-Yuan Chiu, Mei-Ling Hsieh

EURASIA J Math Sci Tech Ed, Volume 13, Issue 4, April 2017, 1075-1083

https://doi.org/10.12973/eurasia.2017.00659a

Research Article

A Situated Cultural Festival Learning System Based on Motion Sensing

Yi-Hsing Chang, Yu-Kai Lin, Rong-Jyue Fang, You-Te Lu

EURASIA J Math Sci Tech Ed, Volume 13, Issue 3, March 2017, 571-588

https://doi.org/10.12973/eurasia.2017.00633a

Research Article

Developing and Evaluating Creativity Gamification Rehabilitation System: The Application of PCA-ANFIS Based Emotions Model

Chung-Ho Su, Ching-Hsue Cheng

EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1443-1468

https://doi.org/10.12973/eurasia.2016.1527a

Research Article

The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students

Chia-Li Debra Chen, Ting-Kuang Yeh, Chun-Yen Chang

EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1379-1388

https://doi.org/10.12973/eurasia.2016.1519a

Research Article

Developing and Evaluating Gamifying Learning System by Using Flow-Based Model

Chungho Su, Kai-Chong Hsaio

EURASIA J Math Sci Tech Ed, Volume 11, Issue 6, 2015, 1283-1306

https://doi.org/10.12973/eurasia.2015.1386a

Research Article

The Effects of Learning Styles and Meaningful Learning on the Learning Achievement of Gamification Health Education Curriculum

Kuo-Kuang Fan, Peng-wei Xiao, Chungho Su

EURASIA J Math Sci Tech Ed, Volume 11, Issue 5, 2015, 1211-1229

https://doi.org/10.12973/eurasia.2015.1413a