Abstract
The original article was published in Eurasia Journal of Mathematics, Science and Technology Education Volume 13, Issue 3 (March 2017), pp. 571-588 The original article can be found under Doi:10.12973/eurasia.2017.00633a In the website two keywords are missing: Kinect, game based learning Previous version keywords: situated learning, motion sensing, cultural festivals. Correct version keywords: situated learning, motion sensing, Kinect, game based learning, cultural festivals.
License
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Erratum
EURASIA J Math Sci Tech Ed, Volume 13, Issue 5, May 2017, 1411-1411
https://doi.org/10.12973/eurasia.2017.00677a
Publication date: 18 Feb 2017
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Article Downloads: 1274
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