Abstract
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about a platform that serves as communication medium for instructor and participants.The objective is to propound Human-Computer Interaction group activity where is crucial to display program key contents through Twitter. The inputs are goals and instructions related to a scheduled task for a session. Messages and comments are managed by the students in classroom to accomplish learning activities, communications deployed with basic schoolroom equipment (projector, speakers, laptops, Wi-Fi). A case with new .EXE code is developed containing main commands and objective of the activity aided by Augmented Reality. This paper alludes to some data structure architectures, communication layers and configuration of system.
License
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Research Article
EURASIA J Math Sci Tech Ed, Volume 13, Issue 2, February 2017, 331-339
https://doi.org/10.12973/eurasia.2017.00619a
Publication date: 01 Dec 2016
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Article Downloads: 1027
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