Abstract
Over the past few decades, many researchers have tested course designs that may better engage students in developing countries, accommodate for Millennials’ desires to learn and teach at will, and teach students the skills they need for their first jobs. The vision of this paper for a web design course seeks to address these issues for engineering students. The paper first details the ‘study everywhere, anytime, from any device and using any tool’ approach, following the CDIO (Conceive, Design, Implement and Operate) contextual learning model sustained by gamified crowdsourcing. Then the multi-pronged approach has been tested in a high-enrollment (269-student) web design course at a university in China. The success of integrating the gamification and crowdsourcing techniques into the web design course is then analyzed. Results are positive overall. A linear upward trend is observed in the number of students who completed the course exercises over the duration of the course, marking an increase in student engagement over time.
License
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Research Article
EURASIA J Math Sci Tech Ed, Volume 13, Issue 7, July 2017, 3565-3585
https://doi.org/10.12973/eurasia.2017.00745a
Publication date: 19 Jun 2017
Article Views: 3074
Article Downloads: 1583
Open Access References How to cite this article