A Study on Design-oriented Demands of VR via ZMET-QFD Model for Industrial Design Education and Students’ Learning
Yo-Wen Liang 1, An Sheng Lee 2 * , Shuo-Fang Liu 1
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1 National Cheng Kung University2 National Chiayi University* Corresponding Author

Abstract

The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the ZMET-QFD model presented in this paper, can translate the in-depth demands of VR into actual functions from the students’ thoughts. With a ZMET-QFD model, twenty-one items are determined to be the functions for VR from the students’ perspective. According to importance ranking, top ten items are: real-world parameters, physical database, multiple viewpoints, multiple-windows operation, ruler and unit display, environmental database, material database, multiple presentation models, graphical interface, and customized parameters. The findings of this study should lead to the creation of a concept of a designer-oriented virtual reality system that can truly help industrial design education and students’ learning.

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This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Article Type: Research Article

EURASIA J Math Sci Tech Ed, Volume 12, Issue 5, May 2016, 1205-1219

https://doi.org/10.12973/eurasia.2016.1507a

Publication date: 20 Mar 2016

Article Views: 2350

Article Downloads: 1643

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